The Change of Daily Life, Social Problem Solving Design in Seoul
Paradigm change in public design and the emergence of social problem-solving design Seoul is the political, economic, social and cultural center of Korea. Korea industrialized in a short period of time due to a period of rapid economic growth that is sometimes called the ‘miracle on the Han River’. Although the brand value of Seoul might have risen, has the quality of life of citizens improved along with it?[The Design Manifesto for Citizen Aspirations] Citizen Representatives’ Remarks
Sukwoo LEE / Founder & Industrial Designer, SWNA For me, Design Seoul is a new standard that changes lives. Industrial design goes beyond aesthetics; it serves as a mirror reflecting the world we live in. From the width of a street to the brightness of a light, even the unseen elements of design shape the everyday life of citizens. As a designer, I believe that when these standards are set in a better direction, the city itself begins to change.Not Just a Smoking Booth? Seoul's Urban Public Design in Action at Cheongnyangni Station
Hello! I’m Yerim Ko, a supporter of the 2025 Seoul Design International Forum. Today, I’d like to share my visit to the newly installed Seoul-style smoking booth near Cheongnyangni Station. A smoking booth? Isn’t that just a place to smoke? Not at all! This is a thoughtfully designed space that reflects Seoul City’s efforts to address urban issues through design.
Challenges and Tasks of City of SEOUL
There are numerous definitions of universal design by experts and scholars. Among the definitions, I think The University of Buffalo defines universal design best: "A design process that enables and empowers a diverse population by improving human performance, health and wellness, and social participation.” Universal design is not a result, but rather a process of making. In this context, through various projects, the city of Seoul is implementing universal design that involves the public, solves everyday problems, and ensures that no one is marginalized. Each and All, between individuality and versatility, how can a design for a particular person become a design for all?
Absolute Value of Design and Innovation – Thinking Beyond Competitiveness
Previous design innovation aimed at gaining a competitive edge, but today’s design innovation in products, services, or policies raises the necessity of absolute values. In order to establish “good brands,” companies and institutions should bear in mind that unlike the past, it is hard to build trust when there is no originality as distribution channels of content diversify, resulting in intensifying competition. Customers can now compare and analyze various brands thanks to increasing data and diversified channels conveying such information. In other words, creating innovative momentum or developing brands using previous method is no longer effective. As customers today access numerous contents, unforgettable consumer experiences can only be made through a new dimension of challenges; hence, the need for absolute innovation. Companies mainly consider “the targets to connect their products, services, and policies with” for absolute innovation. Still, the most significant thing is to understand the core value of services, products, and policies which have strong chemistry with customers based on understanding the momentum of customers.
The Research of Universal Design for the solution of Regional problems with aging
Compared with global trends, Korean society is aging very rapidly. We are already entering a super-aged society, and we need to confront the seriousness of the issue. Aging is more prominent in rural areas, and the proportion of the elderly living alone is also increasing - the number is expected to increase steadily from 6.9% of the total households in 2013 to 15.4% in 2035. It should be noted that women account for 75 to 83% of these single-person households. Judging by these figures, future universal design should consider not only age-friendly design but women-friendly design as well.SEOUL DESIGN INTERNATIONAL FORUM 2022
SEOUL DESIGN INTERNATIONAL FORUM 2022
3rd Pre-forum for 2022 Seoul Design International Forum Part2
TALK 2. Values in daily lives that were changed by the public design'Horizontal Trashcan", easy to dispose and convenient for collection... a makeover as a urban icon
- Seoul pilot installation of 30 horizontal trash cans in 15 urban centers with high foot traffic such as bus stops of City Hall and DDP - Developed design of trash cans such as Type A, which is a simple form, Type B, which has an expression with 'fun' points and specialized types - Evaluate aesthetics, convenience, cleanliness, and ease of collection to improve the design... expanded through autonomous districts - The City expects that "street horizontal trash cans that consider the urban environment and convenience will improve the quality of life of the city"
The Research of Universal Design for the solution of Regional problems with aging
Compared with global trends, Korean society is aging very rapidly. We are already entering a super-aged society, and we need to confront the seriousness of the issue. Aging is more prominent in rural areas, and the proportion of the elderly living alone is also increasing - the number is expected to increase steadily from 6.9% of the total households in 2013 to 15.4% in 2035. It should be noted that women account for 75 to 83% of these single-person households. Judging by these figures, future universal design should consider not only age-friendly design but women-friendly design as well.
Humanising our Cities
Heatherwick Studio believes that emotion is the crucial ingredient that is missing in so much of design today. When did everything become so boring and homogenous? Who is really thinking about how to make buildings, places and objects mean something to us - to lift our spirits and connect us? How can we make our cities more human? World-renowned designer Thomas Heatherwick will outline his thoughts around how designers and policy makers can create more human places, and explain how a fundamental understanding of emotion has shaped how Heatherwick Studio works across all scales and typologies. Thomas Heatherwick is one of the UK’s most prolific designers, whose varied work over two decades is characterised by its originality, inventiveness and humanity. Defying conventional classifications, Thomas founded his studio in 1994 to bring together architecture, urban planning, product design and interiors into a single creative workspace. Working across multiple scales, locations and typologies, Heatherwick Studio has developed into a team of 200 makers and inventors with no signature style. Lead by human experience rather than any fixed dogma, the studio create emotionally compelling places and objects with the smallest possible climate shadow. From their base in London, the studio team is currently working on over 30 projects in ten countries, including Azabudai Hills, a six-hectare mixed-use development in the centre of Tokyo, the new headquarters for Google in Silicon Valley and London (in collaboration with Bjarke Ingels Group) and Airo, an electric car that cleans the air as it drives. The studio has also recently completed Little Island, a park and performance space on the Hudson River in New York; the Zeitz Museum of Contemporary Art Africa in Cape Town; and Coal Drops Yard, a major new retail district in King’s Cross, London. Thomas’ forthcoming book, Humanise, will be published by Penguin in 2023
Crime, School Violence, Stress, Obesity... Can We Find Solutions Through “Design?”
Narrow and complex alleys where criminals could hide and flee easily were improved with healthy community content. This region formed a strong bond among residents by closely cooperating with the community service center, district office, and police. “A” is a 31-year-old office worker who gets scared on the way home from work late at night. The shanty town crowded with old houses has somehow become gloomier after the termination of the rebuilding project. “B” living in Gasan-dong, Geumcheon-gu, is in a similar circumstance. “B” feels bleak to walk in a place packed with houses and small factories where there is no one else in sight. The way to go home, the most comfortable place, became the scariest route. In response to this unfortunate paradox, the SMG prepared for a realistic countermeasure with “design.” This solution was derived from the process of changing the scariest route to an enjoyable route, gathering residents, and letting criminals know.