Impact and evaluation in designing social innovation
SPEAKER: Yoko Akama (Associate Professor, School of Design, RMIT University, Australia)
SPEAKER: Yoko Akama (Associate Professor, School of Design, RMIT University, Australia)
We Solve Problems Around Us on Our Own! (1)
Citizens are the people who best know the various discomforts experienced while living in a city. There is a limit for public officers and administrative experts who try to close the distance to solve the problems felt by the citizens. In 2015, the SMG introduced “design governance” as a public design project to receive reports from people on public problems and improve the problems with a team comprising citizens, experts, and businesses. All the progress and outcomes of the project were made public on the website to be spread and utilized flexibly.Design that draws a new world
You may remember the controversy, which took place between the right and the left sides in 2019 when the Republic of Korea commemorates its 100th anniversary, on the question whether the year 2019 is the 100th anniversary or not. However, when the first year of another centenary began in 2020, there was no proposal of ideology or vision for the next 100 years despite the controversy in the previous year. I thought that it just goes that way. Then, COVID-19 pandemic has swept the world, creating radical changes as if the pandemic cleans up the world.City, Design and AI
What should a city in the age of artificial intelligence aspire to be and what value should it provide to its citizens? This talk provides a comprehensive view of how artificial intelligence (AI) technologies are redefining how cities function and transforming the lives of their citizens on a deeper level. Today's rapidly evolving artificial intelligence is more than just a technology, it's revolutionizing society as a whole. However, how these changes are specifically realized in urban environments and how they should be integrated into the daily lives of citizens is still an area that needs further exploration. This talk will explore how artificial intelligence technologies can substantially improve urban environments and provide meaningful value to both individuals and communities. It will analyze the current state of AI's development and future possibilities, exploring not the technology itself, but the design potential of the technology - how it can evolve to focus on human connection, empathy, and convenience. Furthermore, it will share insights and lessons we can learn from examples of cities and countries around the world that are already using AI to revolutionize the way cities function. This talk will provide an in-depth discussion of how the future of AI can transform our cities into smarter, more livable spaces, and point the way forward for creating citizen-centric cities. In this new era driven by AI, cities need to rethink their role as platforms to enhance the lives of their citizens, not just adopt technology.The Innovative City for the Next Generation(the MZ Generation): Advancing Towards Ultra Connectivity and the Real World
Space defines an experience. At a café, we drink a beverage. In a museum, we see exhibits. People have the same experience at a specific space and sometimes need to stand in a long line. No one think this is weird. On the other hand, for spaces in a movie or a video game we enjoy on a daily basis, a content defines an experience. The main character may stay in a space where a fantasy adventure unfolds or where characters play cat and mouse with each other in a spectacular event. The same space can be a world where so many stories turn into reality. What would happen if the two worlds are merged into one? What would happen if our world turns into a huge playground and all of us become main characters of an exciting story? What would happen if you can share the experience you have had in a movie or a video game with people in a real world? To prove these hypotheses, I would like to guide you to a space which was once an unattractive neighborhood filled with factories and vehicles but is now a must-go place for MZ generation, and a space where once dull and inactive places have become popular spots for a lot of visitors and even a city-wide festival.Design 2.0 Design Policy and Future Strategies
I am honored to be speaking with Thomas Heatherwick and Shigeru Ban and I think the interesting designs of Lee Dal-woo was a good stimulus. I will. I will now think again about the actions to be taken by a big city like Seoul Metropolitan Government. My presentation will be about the fun city with vitality, Seoul. I will be presenting in the order of 5 Vision Principles that were carried out.Universal design of Yokohama City Current events in design
The evolution of universal design in Japan Yokohama City is an area with a population of 3.77 million. Its area is about three quarters of Seoul, and it is divided into 18 wards. It started with a population of 500 150 years ago, and after the port was established, the population increased. However, the rapid population increase between 1960 and 1970 caused problems in urban development. Yokohama is currently a city with a significant aging population. Although this is a problem for Japan as a whole, based on the analyzed data, the population growth trend of Yokohama City is expected to peak in 2019. After that, the proportion of the elderly population is expected to continue to increase, and it is expected that one-third of the total population will be elderly by 2030. Looking at the map showing the aging population, it is like looking at the history of how Yokohama's housing development has taken place. The beginning of universal design in Japan was triggered by the Tokyo Olympics 50 years ago. The Tokyo Olympics, held in 1964, introduced the use of pictograms to solve the problem of communicating with foreigners. In 1965, Braille blocks were introduced, and actual installation began in 1967. In 1969, awareness of the need to make the city accessible to wheelchairs increased. Braille blocks were first introduced in the provincial cities to the western part of japan, which is also the case with barrier-free access in Japan, which started in provincial cities rather than the capital.Designing for Transition: Transforming Design(ers) for a Sustainable Future
This talk examines the urgent need for a paradigm shift in design education and practice to address the pressing sustainability challenges of our time. The presentation will: Challenge the prevailing anthropocentric worldview in design, advocating for a more holistic approach that considers the interconnectedness of human and natural systems. This shift necessitates moving beyond human-centred design to encompass the needs of all stakeholders, including non-human actors and future generations. Deconstruct the myth of the designer as a singular saviour, emphasizing the importance of collaboration, co-creation, and knowledge sharing across disciplines and sectors. Designers must transition from problem solvers to enablers, empowering communities to participate in the design process and fostering collective ownership of solutions. Highlight the critical need to move beyond short-term, profit-driven design solutions that prioritize immediate gains over long-term sustainability. The talk encourages designers to embrace circular economy principles, particularly the often-overlooked strategy of "refuse," questioning the necessity of new designs and prioritizing reduction, reuse, and regeneration. Explore the expanding role of design beyond traditional boundaries, encompassing not only objects and interfaces but also experiences, services, and systems. The speaker argues that designers, with their unique ability to articulate problems and translate ideas into tangible outputs, are well-positioned to facilitate transformative change across diverse fields. Through compelling examples and practical insights, this talk aims to inspire a design renaissance, urging designers to embrace their agency as changemakers and contribute to building a more just and sustainable future.Universal design of Yokohama City Current events in design
The evolution of universal design in Japan Yokohama City is an area with a population of 3.77 million. Its area is about three quarters of Seoul, and it is divided into 18 wards. It started with a population of 500 150 years ago, and after the port was established, the population increased. However, the rapid population increase between 1960 and 1970 caused problems in urban development. Yokohama is currently a city with a significant aging population. Although this is a problem for Japan as a whole, based on the analyzed data, the population growth trend of Yokohama City is expected to peak in 2019. After that, the proportion of the elderly population is expected to continue to increase, and it is expected that one-third of the total population will be elderly by 2030. Looking at the map showing the aging population, it is like looking at the history of how Yokohama's housing development has taken place. The beginning of universal design in Japan was triggered by the Tokyo Olympics 50 years ago. The Tokyo Olympics, held in 1964, introduced the use of pictograms to solve the problem of communicating with foreigners. In 1965, Braille blocks were introduced, and actual installation began in 1967. In 1969, awareness of the need to make the city accessible to wheelchairs increased. Braille blocks were first introduced in the provincial cities to the western part of japan, which is also the case with barrier-free access in Japan, which started in provincial cities rather than the capital.Panel Discussion
The theme of the 2021 Seoul Design Forum is Re-Connect: Design as a Value Creator. If the main purpose of design is to create new value, what value creation should design focus on, unlike value creation in other areas? We wonder what the difference will be in terms of value creation from a corporate or public perspective.From Ideas to Implementation, Transforming Limits into Opportunities in Design
There is a slogan pursued by the design studio, Maum Studio. The slogan is Love, Play and Heart. We emphasize this slogan because Maum Studio believes that ‘ideas are equivalent to stories’. Today, I would like to take the time for us to all resonate about how story-based anecdotes implemented in Maum Studio started small and grew to become bigger. Against this backdrop, I would like to introduce the projects of Maum Studio centering on various keywords.Designing the resilient post-pandemic city
As the world, which has achieved rapid urbanization, is struggling to adapt to extreme weather and the corona crisis, the question of whether cities can ensure the safety and well-being of all citizens has been put to a critical test. In the midst of today's high-impact change, urban planners, architects, policy makers and public health professionals all face the challenge of making cities more resilient. What is the city's resilience? In a narrow sense, resilience refers to the ability to return to its original form after some negative event or influence, that is, to restore its original position or form. However, the resilience of cities means more of a role for them than being a healthier place for their citizens to live and work. Resilient cities must have the ability to anticipate the future and adjust health-related systems and designs accordingly. Therefore, when the term resilience is applied in terms of a healthy city, it can be seen that various aspects are accompanied.Reflections on Our Urban Design Efforts for the Post COVID-19 Era
In 2020, the COVID-19 pandemic is presenting new challenges to the world. According to the official statistics of the World Health Organization (WHO), there are currently 42,966,344 confirmed cases and 1,152,604 deaths in 219 countries and territories. In Korea, the cumulative number of confirmed cases has reached 26,043 and the death toll has reached 460. Although there are still many difficulties in our society, the response method to COVID-19 is receiving relatively positive evaluations. Quick epidemiological investigation, centralized administrative processing, and flexible financial management are frequently cited as the success factors of the so-called “K-Quarantine”. Planning and collaboration with the private sector, rigorous contact tracing, a flexible health system and government-led communication are key factors in controlling the coronavirus. The central government shows strong leadership and works closely with local governments and private organizations to carry out tasks quickly and efficiently. Our society and bureaucratic organizations are very accustomed to this, and perform effectively. This leads our city, which was built in a top-down, large-scale development method in an era of rapid growth, to reflect on recent urban design efforts that seek design solutions in a bottom-up, resident-participatory, small-scale regeneration method from a different angle. The so-called 'slow & bottom-up' discourse of 'step by step led by residents' in various similar project sites of the government that has changed names over the past 20 years was a very difficult investigation to realize. A number of projects such as living soc, smart city, and green remodeling are still being carried out rapidly under the leadership of the administration. As confirmed by the success factors of K-Quarantine, among the things our society is good at and can be proud of, is a quick and efficient administrative system led by the government and a fast space solution led by experts. What compromises must be sought to paradoxically establish a new, time-consuming, participatory urban design approach while taking advantage of the fast solution finding and implementation of the central government-led top-down system? The successful experience of K-Quarantine is something to be thankful for, but it is inevitable that attributes such as strong administrative power, promptness, control, and personal sacrifice collide with various basic values such as democracy and human rights inherent in resident participatory urban design planning. How can you mediate such aspects? We try to find answers to these questions.