Monthly <Design> Sep Issue. The Charm of Cities Told by Designers: SDIF 2025
Role of Design: Assist Co-existence of People / Environment / Technology
In a rapidly changing technology era, and in a world where online and offline experiences are interconnected, what kind of role should design play in providing experiences for users, such as citizens, members, clients? Let’s discuss the role through space/architecture cases of NAVER. I will introduce to you several cases regarding the company’s office space “NAVER 1784,” training center “Connect One” in Chuncheon, and data centers in Chuncheon and Sejong each, all of which are outcomes of the following: connection of convergence technologies and users; enhanced user experiences; contemplation on the environment and alternatives; and study on roles and responsibilities of businesses.
SMG Universal Design
Until now, the public sector has prioritized efficiency enhancement through ‘standards’ in terms of service provision. Today, we are rapidly moving from mass production from the perspective of suppliers to the era of small batch production from the perspective of consumers. Because it is a smart era armed with various information and technologies, the standard framework alone cannot satisfy the diverse needs of citizens or lead to an affluent life. At this point, we need to think about who public design is for. WHO; Who is Universal Design for? Citizens who do not have disabilities and are still young do not feel the need to be specially considered by someone in their daily life. However, according to statistical data, the rate of congenital disability is only 5%, and temporary or situational disability that can be experienced in daily life accounts for a much larger proportion than permanent disability. Therefore, when we consider universal design in the public domain, we need to approach it from the perspective of various lives and situations, rather than looking only at people with disabilities. The diversity of physical conditions such as height, strength, dexterity, balance, attention, etc., the difference in language ability based on language and expressive power, the difference in sensory ability such as hearing, sight, and touch, and the difference in cognitive ability such as comprehension and intellectual ability that should be considered
Impact Business Design for Social Ventures
Partner of starting social ventures, Sopoong When we face certain problems in our daily life or when social problems arise, the government solves them, or non-profit organizations and companies solve them. Someone has to pay attention to the problem and develop and disseminate a solution. Can the government do all this? Problems can be solved by institutions and policies, or they can be solved by products and services. It can be a public service, or it can be a product or service that needs to be paid for. I would like to think about the ‘company’, which is the entity that makes these products and services.
Evolution of Social Problem-solving Methodology
LBS Tech is a startup that defines and solves social problems by providing a platform for the use and mobility of people with visual and physical disabilities. It supports people with disabilities in “using” ordering, payment and reservation services efficiently. On the other hand, it also provides convenient “mobility” services by providing building information, pedestrian navigation, and user location information. The fundamental basis of the systems comes from careful consideration of cities.[Panel Discussion] Discussion by Topic
[(Chair) Joo Yun KIM] We were able to hear talks that were truly fun, very engaging, and meaningful today with a remarkably wide spectrum. I imagine the citizens who joined us today also gained many insights relevant to their own fields of study and current work. We’ll now begin the plenary discussion. It will run for about an hour. I’ll start with a question; after our speakers share their views, I’ll take pre-submitted questions from citizens, one per speaker.
Universal Design for Leisure Facilities Cities
User survey for ski resort design reflecting universal design In 1998, at the Winter Paralympic Games in Nagano, 710 disabled skiers were surveyed on the perception and environment of skiing. The response rate was 35%, and the number of answers returned was 261. Interesting answers from the survey include "Skiing is a leisure activity, not a rehabilitation treatment," "I can't move my legs, but I can feel the speed," and "I can enjoy it fully without worrying about being compared to others because I'm exercising privately." In other words, skiing is an easy sport for anyone with any disability to try, and the number of elderly beginner skiers and skiers with disabilities might be expected to increase in the future.Universal Design City Paradigm for a Better Urban Future
The term “Universal Design” is a philosophy about “designing for everyone”, which means designing products, buildings, cities, information, services, etc. to be used by as many as users as possible in a safe and equitable manner, regardless of users’ gender, age, language, status of disability, level of knowledge, etc.
[2023 Seoul International Design Forum] Space for Seniors' Health: 100-Year Courtyard
Hello everyone! I was selected as a Seoul Design International Forum supporter, and I recently visited the "100-Year Courtyard" located at the Songpa Senior Comprehensive Welfare Center, one of the many places in Seoul that use design. As you know, outdoor activities have been restricted for a while due to the COVID-19 pandemic. This can be dangerous as it can have a serious impact on the health of the elderly. In particular, dementia is a serious health issue that is emerging in the elderly population these days, and the risk of dementia is higher if you are less active outdoors. In response, the Seoul Metropolitan Government has created a space design called "100-Year Courtyard" to help adults grow their physical, emotional, and social health.
Creative Design for Social Problem Solving and Social Responsibility Therethrough
The top 10% of the world's population are able to spend $10 a day (about 10,000 won). This means that the other 90%, being unable to spend $10 a day, are very poor. 80% of them spend only about $2 a day. Design is not about making things pretty and beautiful to increase sales, but about finding and solving problems in a certain situation. Solving problems in an innovative and creative way is an essential part of design. Which group has more problems in life: the 10% of the population who can spend $10 a day or the 90% who can't? The 10% of people have issues with desires, and 90% have issues with needs. In other words, 90% of people have problems that are directly related to survival and they need to be considered more seriously. But 99.9% of designers only design for the top 10%. The real social problem is to leave it alone and only engage in the problem of fueling human desires.
Special Interview: Rico Quirindongo
As civil servants, our responsibility is to serve the needs of our cities, our citizens, and our diverse communities. To improve the value of our cities and lives of our citizens through design, we must start by listening to our communities, particularly marginalized communities of color, hear from our citizens what they need to be supported, how they can be uplifted, and how they have been underserved. That input and education needs to be institutionalized and iterative. With that data and interaction, city governments should use that information to inform and coordinate our infrastructure and capital investments, our placemaking efforts, and our policy decisions.
SMG Universal Design
Until now, the public sector has prioritized efficiency enhancement through ‘standards’ in terms of service provision. Today, we are rapidly moving from mass production from the perspective of suppliers to the era of small batch production from the perspective of consumers. Because it is a smart era armed with various information and technologies, the standard framework alone cannot satisfy the diverse needs of citizens or lead to an affluent life. At this point, we need to think about who public design is for. WHO; Who is Universal Design for? Citizens who do not have disabilities and are still young do not feel the need to be specially considered by someone in their daily life. However, according to statistical data, the rate of congenital disability is only 5%, and temporary or situational disability that can be experienced in daily life accounts for a much larger proportion than permanent disability. Therefore, when we consider universal design in the public domain, we need to approach it from the perspective of various lives and situations, rather than looking only at people with disabilities. The diversity of physical conditions such as height, strength, dexterity, balance, attention, etc., the difference in language ability based on language and expressive power, the difference in sensory ability such as hearing, sight, and touch, and the difference in cognitive ability such as comprehension and intellectual ability that should be consideredReview of My Participation in the SDIF 2025!
Hello! This is Lia, supporter of the Seoul Design International Forum 2025! On September 19, the 2025 Seoul Design International Forum (SDIF 2025) was held at the Multipurpose Hall in the main building of Seoul City Hall! Event Overview - Date & Time: Friday, September 19, 2025, 13:00–18:00 - Venue: 8F Multipurpose Hall, Seoul City Hall - Theme: Attractive City of Seoul: Designing a Better Global Life - Format: Hybrid (On-site & Online) - Languages: Korean, English (Simultaneous Interpretation Provided)